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Tesseract

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Tesseract

The 4-D hypercube, seen as a shadow in 3-D. Drag to orbit · scroll or pinch to zoom · tap a cell to highlight it.

Rotate in 4-D

Projection 4-D → 3-D

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Show

Unfold the net

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Each of the 8 cubes hinges about the square it shares with its neighbour — a real rotation in 4-D. Fully unfolded you get Dalí’s cross: a column of 4 cubes with 4 arms.

Highlight a cell

Dimension ladder

shapeVEFCV−E+F−C

V = 2n, E = n·2n−1, and in general the number of k-dimensional faces of an n-cube is C(n,k)·2n−k.

Add back the solid n-cell itself and the alternating sum is 1 for every n (16−32+24−8+1 = 1 for the tesseract).

Learn

Where’s the maths? A dimension is just one more number in a list of coordinates: a point on a line needs 1 number, on a page 2, in the room 3. Nothing stops us writing down 4, and every formula keeps working — distances by Pythagoras, angles, rotations — because geometry is really algebra on coordinates. The tesseract is the simplest 4-D shape to count: its corners are all the lists of four ±1’s, and binomial coefficients count its edges, faces and cells. What you see on screen is a projection, the same maths a computer uses to draw a 3-D world on a flat screen, applied one dimension higher.

📘 On the Sec 1–4 syllabus
  • Sec 1 · N6 Functions and graphs — 6.1 Cartesian coordinates in two dimensions
  • Sec 1 · N5 Algebraic expressions — 5.5 finding an algebraic expression for the nth term (V = 2ⁿ)
  • Sec 1 · G5 Mensuration — 5.3 volume and surface area of cuboid and prism

Beyond the syllabus: four-dimensional geometry is enrichment.

Start with a point. Drag a copy of it 1 unit sideways and join the two — a segment. Drag a copy of the segment in a new perpendicular direction — a square. Again — a cube. Do it once more, in a fourth direction perpendicular to all three, and you get a tesseract.

Each step doubles the corners, so V = 2n: 1, 2, 4, 8, 16. Every corner of the tesseract is a list of four ±1’s, like (+1, −1, −1, +1), and two corners are joined by an edge exactly when they differ in one slot — so 16 × 4 ÷ 2 = 32 edges.

To count the 8 cells: freeze one of the four coordinates at +1 or −1 and let the other three roam. That is 4 choices of coordinate × 2 signs = 8 solid cubes. Freeze two coordinates instead and you get the square faces: C(4,2) × 2² = 6 × 4 = 24 faces.

The fourth direction is a direction in space, not time. We can’t see it, so we look at a shadow. A cube casts a flat 2-D shadow in which the near face looks bigger than the far one; in the same way a tesseract casts a 3-D shadow in which the near cube looks bigger than the far one — the famous “cube inside a cube”. Nothing is really bent: every one of the 8 cells is a perfect cube in 4-D.

Unfolding works the same way by analogy. A cube unfolds into 6 squares laid flat in 2-D; a tesseract unfolds into 8 cubes laid out in 3-D, and one of the 261 possible nets is the Latin cross Salvador Dalí painted in Corpus Hypercubus (1954).

Try this: set every angle to 0, then drag the XW slider slowly from 0° to 90°. Watch the inner cube swell and the outer cube shrink until they swap — the tesseract turning itself inside out. Then highlight the cell w = +1 and run the Unfold slider: find that same cube sitting in the net.