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Platonic solids & Euler's formula

Platonic solids

Five perfect solids — and a corner-angle argument that says there can never be a sixth.

Cube · {4, 3}
V − E + F = 2
8 corners · 12 edges · 6 faces
Drag to orbit · scroll or pinch to zoom
Counted from the model on screen
ShapeVEF
8 − 12 + 6 = 2
For edge length 1: surface area 6.000, volume 1.000
What's the maths?

Where's the maths? This is geometry — the geometry of regular polygons and solids that you meet in Sec 1 and Sec 2. A Platonic solid is a solid whose faces are all copies of the same regular polygon, with the same number of faces meeting at every single corner. You might expect there to be a whole family of them, one for each polygon, but there are exactly five and there can never be a sixth. The reason is an angle argument you already have the tools for: you know the interior angle of a regular polygon, and you know that the angles round a point on a flat page add to 360°. At the corner of a solid the angles that meet must add to less than 360°, because the corner has to have somewhere to fold into — and only five combinations of polygon and corner survive that test. The second idea on screen is counting: label the corners V, the edges E and the flat faces F, and for every one of these solids (and for every cut-cornered version of them) the answer to V − E + F is always the same number, 2.

📘 On the Sec 1–4 syllabus
  • Sec 1 · G1 — 1.4 properties of regular polygons; 1.6 angle sum of interior angles of a polygon (the "less than 360° at a vertex" proof)
  • Sec 1/2 · G5 — 5.3/5.6 surface area and volume of solids

Beyond the syllabus: Euler's formula V − E + F = 2 is enrichment.

The interior angle of a regular polygon. The interior angles of any p-sided polygon add to (p − 2) × 180°, so for a regular one every angle is interior angle = (p − 2) × 180° ÷ p. That gives 60° for a triangle, 90° for a square, 108° for a pentagon and 120° for a hexagon. Nothing else is needed.

The corner test. Put q of those polygons round one corner. If the total is exactly 360° the polygons lie flat and you have a tiling of the page, not a corner: six triangles, four squares or three hexagons. If the total is more than 360° the polygons overlap and no corner exists at all. Only when the total is under 360° is there a gap to pull shut, and the shape lifts off the page into three dimensions. Run through every case and just five survive: 3 triangles (tetrahedron), 4 triangles (octahedron), 5 triangles (icosahedron), 3 squares (cube), 3 pentagons (dodecahedron). Seven triangles or four pentagons never get started, and a heptagon's 128.57° is already too big to use three of.

Euler's formula. Count the corners, edges and faces of any of them and you get V − E + F = 2: the cube gives 8 − 12 + 6, the dodecahedron 20 − 30 + 12, the icosahedron 12 − 30 + 20. It is not a coincidence of regular shapes — slice the corners off with the truncation slider and V, E and F all change wildly, yet the answer stays 2. The soccer ball (12 pentagons and 20 hexagons) gives 60 − 90 + 32 = 2.

Duality. Mark the centre of every face of a cube and join the neighbours: you get an octahedron, and doing it again gives the cube back. The two solids are duals — V and F swap over while E stays the same, which is exactly why Euler's formula treats them alike. Tetrahedron ↔ tetrahedron, cube ↔ octahedron, dodecahedron ↔ icosahedron: five solids, three partnerships. The morph passes through the halfway shape where each edge has shrunk to the point where it crossed its partner's edge, on a sphere that touches every edge of both.

Everything on screen is computed, not typed in: the corners come from exact coordinates (the icosahedron's are (0, ±1, ±φ) and its cyclic shuffles, with the golden ratio φ = (1 + √5)⁄2), the edges are found as the closest pairs of corners, the faces are traced round the corner-to-corner network, and V, E and F are then simply the lengths of those three lists. The surface area and volume readouts are added up from the actual triangles.

Try this: open Why only five? and walk along the triangle row — 3, 4, then 5 triangles fold up tighter and tighter into the tetrahedron, octahedron and icosahedron; at 6 the fan slams flat and becomes wallpaper, and beyond that nothing works. Then try the pentagon row (3 folds into the dodecahedron, 4 already overlaps) and the hexagon row, which is flat at 3 and overlapping from 4 on — so the hexagon and everything bigger never make a solid at all. Back on The five solids, put the icosahedron on screen and drag the truncation slider slowly: read V, E and F changing on every step and check that V − E + F never moves off 2.

Controls: drag to orbit, scroll or pinch to zoom. Sliders set the truncation, the fold and the morph; the buttons pick the solid, the corner and the dual pair. Space bar plays or pauses the morph.